Party Games
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PASS THE PARCEL


What are required:
  • At least two players
  • A music source (such as a CD player or a Tape Recoder).
  • A main prize of reasonable value (eg: A very good joke book, a pencil case or a T-shirt).
  • A wrapping paper roll (or a newspaper can be used).
  • A pair of scissors (used to cut the wrapping paper & the sticky tape).
  • A roll of sticky tape (used to stick the wrapping paper).
  • Small prizes costing cheaper than the big prize. (eg: lollies, a small notepad, an inexpensive pen).
  • Pieces of paper with ordeals written on them. (eg: Dance on the spot, Jump on the spot 40 times).
How to make a parcel for "Pass the Parcel":
  1. Wrap the main prize with wrapping paper.
  2. The basic parcel has been wrapped. Now, create the additional layers of the parcel:
    1. Place either a small prize or an ordeal onto top of the parcel.
    2. Then wrap an additonal layer of wrapping paper to the parcel.
    3. Repeat steps i & ii to place the additional small prizes & ordeal.
  3. If desired, place a piece of paper with a message on top of the final layer of the parcel (eg: "A parcel for the game of Pass the Parcel, please do not touch it until we are ready to play the game — Thanks").
How to play:
  1. The players must form a circle in the room.
  2. Give a player in the circle the parcel.
  3. Start the music.
  4. The player who is holding the parcel must pass the parcel to the player on zeer left then the player who is now holding the parcel must also pass the parcel to the player on zeer left & so forth until the referee stops the music at a random moment.
  5. The player who is left holding the parcel must place the parcel onto the flour then unwrap one layer of the parcel which zee will uncover:
    1. A small prize, which is zeers to keep.
    2. An ordeal, which zee must perform in front of the other players (maybe at the centre of the circle).
    3. The main prize, which is zeers to keep & this also ends the game.
  6. Reform the circle if required, but the players must sit at their original positions.
  7. The last player who was holding the parcel when the music has last stopped must pick it up.
  8. Go back to step 3 for each additional round.
  9. The game ends when a player unwraps the last layer of the parcel & picks up the main prize.
Notes:
  • Have a trash can ready, to throw all the unwrapped layers of the parcel.
  • It is best not to alternate ordeals & prizes between the parcel's layers. Instead, place them randomly in parcel's layers, so the players will not get an idea on the pattern of small prizes & ordeals.
  • An unfair version of this game involves intentionally stopping the music when a parcel reaches the hands at a certain player instead of stopping the music randomly. For the interest of fair play, do not practice this tactic.

GonklanguageTM Note! This site uses the words zee instead of he/she, zeer instead of his/her, zeers instead of his/hers, zick instead of him/her & zickself instead of himself/herself.

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